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i found out a bug, when Sia say that they don't have respiratory canals, and the protagonist say "shit" the game freeze, and don't go on, I don't know why the game pause. 

if i had to wish for something its will, i whould like to have a skipp button, or that i can save in the middle of the game, idont know if its a bug but i whould like to have a save button and a skin button.

its like reading a novel, in the good sense, its soo good, detailed and every information matters, pls continue this....

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Simplifica la historia, esta muy sobresaturada de informacion y eso alarga el ritmo, tmbn intenta arreglar algunos fondos y personajes que estan algo bugueados

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I must agree, I understand that you created this world with love and want to share this with everyone, but it would be better to make this more game-like instead of visual novel-like. You went into great detail explaining S.I.A. but your systems don't matter much if one cannot interact with them. Allow the players to explore the world and discover this lore for themselves instead of it just being told to you in a massive unending dialog. You have a wonderful idea that I would love to experience but your presentation and execution is too indigestible.

If you do wish to keep the visual novel aspect. Here are few key points. It is a novel, the system itself doesn't function for the viewer but for the protagonist. It is also in itself a character as well as a tool, we don't really need to know much more than that.
To address the pacing issue, we should look at the second character Sia. Sia is supposed to be an artificial intelligence but is acting far to consciously in that regard. An AI's singular goal is to complete its programing putting it into a reactionary role. PC should be the one in the active asking, questions and giving Sia further directives.  Having the character be the active party and making the discoveries naturally, you can have your world be revealed bit by bit in a far more consumable manner while also providing gaps for other things to happen.